The Slums is the primary semi-open location that you’ll go to in Stray. Transferring out of the linear hallways you will end up within the crowded streets of the Slums and with it, there is a buying and selling quest that’s required not solely to progress within the sport, but in addition to earn your self a Badge. On this Stray Slums Buying and selling Questline Information we are going to go over every of the completely different steps of the buying and selling quest that that you must full and when you may full them to progress to Chapter 7 of the sport and earn the Outsider Badge.

This quest may be began in Chapter 4: The Slums when the cat first arrives on the titular location nonetheless it cannot be accomplished in Chapter 4. There is a second half to the questline once you return to The Slums in Chapter 6. Damaged up beneath we’ll record what may be accomplished in each Chapter 4 and Chapter 6, and what you will want to attend for Chapter 6 to acquire. As The Slums is a non-linear a part of the sport the world the place you first translate a Robotic’s speech, within the lit a part of city the place the praying robots are, will probably be known as the Beginning Space as a degree of reference.

Bounce to: Video Guide

Stray Slums Buying and selling Quest Information – Chapter 4 or Chapter 6

  1. From the Beginning Space flip round and head down the steps in the direction of the saloon/bar and start climbing up the crates to get onto the roof
  2. When you’re on the roofs of the Slums go searching for the 2 robots which can be tossing paint cans to at least one one other. Strategy the one on the decrease balcony and there will probably be a immediate to work together with the robotic and meow at him.
  3. Hit the meow button repeatedly, there is no timing wanted so simply hold urgent it till the robots drop the paint can, the proprietor of the laundromat beneath will open the door and begin cleansing the spilled paint up
    Stray - Chapter 4 - Trading Quest 3
  4. Enter the laundromat and hop onto the desk to your rapid left to be prompted to choose up the Detergent
  5. Return to the Beginning Space and journey down the steps to the appropriate in the direction of the Barterman. Infront of him will probably be a bundle {of electrical} cables, you may commerce the Electrical Cables for the Detergent you could have in your stock
  6. Return to the Beginning Space and journey down the steps in the direction of the saloon/bar. Stroll previous it and comply with the alley all the way in which to a retailer referred to as Grandma’s Clothes with an elderly-looking robotic sitting on a chair.
    Word: As you are strolling to Grandma’s Clothes hold a watch out for a door that you will cross with {an electrical} schematic on it you can translate, it is wanted later
  7. Hand the robotic the Electrical Cables and she’s going to knit it right into a Poncho
    Stray - Chapter 4 - Trading Quest 7

  8. Poncho in hand begin strolling in the direction of the Beginning Space once more however cease on the door I beforehand talked about. It’s going to have a observe you may translate on it that advises you to knock after which stand away from the door. Scratch the door and will probably be opened for you.
  9. Journey inside and head up the steps to discover a robotic named Elliot, you may hand him the Poncho and he’ll be appreciative of it. He’ll let you recognize that in case you ever have something that must be repaired you can carry it to him.
    Stray - Chapter 4 - Trading Quest 8

Stray Slums Buying and selling Quest Information – Chapter 6 solely

At this level within the questline Elliot needs to be clothed with a Poncho, and you will be in Chapter 6. Please additionally observe that after finishing this quest line you will depart The Slums and you will not be capable to return till you employ Chapter Choose. Just be sure you full different quests just like the Music Sheet collection quest, any extra trophies on this space, and have collected the 7 Memories present in The Slums.

  1. While you first return to Chapter 6 after finishing the Rooftops chapter Momo will name you to the saloon/bar.
  2. Inside full Momo’s dialogue Seamus, a robotic on the bar will depart, Momo will lead you to his home
  3. As soon as inside the home present Seamus Doc’s pocket book after which hop onto the cabinets within the far nook the place the hanging footage are.
  4. Knock down the far left and much proper footage. The far proper could have a message indicating that the clocks have a secret, and the far left will reveal a keypad.
  5. The clocks on the wall level in the direction of 3 o’clock, 5 o’clock, 1 o’clock, and 1 o’clock. Enter the code 3511 into the keypad to open a secret door to Doc’s lab
    Stray - Chapter 6 - Trading Quest 5
  6. As soon as inside soar onto the tall cupboard on the left wall and knock over the field
  7. Return to the ground and discover the Damaged Tracker within the field, give it to Seamus
  8. Journey to the robotic you gave the poncho to and he’ll repair the tracker. Then return to Doc’s home and provides the tracker to Seamus
    Stray - Chapter 6 - Trading Quest 8
  9. Comply with him as he makes use of the tracker out of the Slums
  10. When you’re outdoors he’ll provide the Outsider Badge

Stray Outsider Badge Video Information

We additionally whipped up a video information that you should utilize the comply with together with the written information above!


That is the one assured Badge of the story so in case you’re fascinated about amassing extra of them then be sure you try the placement of the opposite Badges

Extra Stray Guides

  • Normal Guides
  • Collectible Guides
  • Normal Trophy Guides


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